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<a href="_s_d_l_8h.html">Aller à la documentation de ce fichier.</a><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001 <span class="preprocessor">#include&lt;SDL/SDL.h&gt;</span>
<a name="l00002"></a>00002 <span class="preprocessor">#include&lt;SDL/SDL_image.h&gt;</span>
<a name="l00003"></a>00003 <span class="preprocessor">#include&lt;stdio.h&gt;</span>
<a name="l00004"></a>00004 <span class="preprocessor">#include&lt;stdlib.h&gt;</span>
<a name="l00005"></a>00005 <span class="preprocessor">#include&lt;stdbool.h&gt;</span>
<a name="l00006"></a>00006 
<a name="l00007"></a>00007 <span class="preprocessor">#include &quot;<a class="code" href="_p_l_a_t_e_a_u_8h.html" title="facopoly  Permet de créer le plateau de jeu">PLATEAU.h</a>&quot;</span>
<a name="l00008"></a>00008 <span class="preprocessor">#include &quot;<a class="code" href="_c_a_s_e_8h.html" title="facopoly  Permet de créer et gérer les différentes cases du jeu">CASE.h</a>&quot;</span>
<a name="l00009"></a>00009 <span class="preprocessor">#include &quot;<a class="code" href="_c_a_r_t_e_8h.html" title="facopoly  Permet de créer les cartes de jeu">CARTE.h</a>&quot;</span>
<a name="l00010"></a>00010 <span class="preprocessor">#include &quot;<a class="code" href="_d_e_8h.html" title="facopoly  Permet de créer les dés de jeu">DE.h</a>&quot;</span>
<a name="l00011"></a>00011 <span class="preprocessor">#include &quot;<a class="code" href="_p_i_o_n_8h.html" title="facopoly  Permet de créer les pions de jeu">PION.h</a>&quot;</span>
<a name="l00012"></a>00012 <span class="preprocessor">#include &quot;<a class="code" href="_j_e_u_8h.html" title="facopoly  Permet de jouer au facopoly">JEU.h</a>&quot;</span>
<a name="l00013"></a>00013 
<a name="l00014"></a>00014 
<a name="l00015"></a>00015 
<a name="l00016"></a>00016 
<a name="l00017"></a><a class="code" href="struct_s_d_l_j_e_u.html">00017</a> <span class="keyword">typedef</span> <span class="keyword">struct </span>{
<a name="l00018"></a><a class="code" href="struct_s_d_l_j_e_u.html#a16b62b8e681f0a21264d125b20936e75">00018</a>     <a class="code" href="struct_j_e_u.html">JEU</a> <a class="code" href="struct_s_d_l_j_e_u.html#a16b62b8e681f0a21264d125b20936e75">jeu</a>;
<a name="l00019"></a><a class="code" href="struct_s_d_l_j_e_u.html#a16cd33e5ad377003274f382b32482e12">00019</a>     SDL_Surface* <a class="code" href="struct_s_d_l_j_e_u.html#a16cd33e5ad377003274f382b32482e12">score</a>;
<a name="l00020"></a><a class="code" href="struct_s_d_l_j_e_u.html#a9e1d99c113ed207736804495255d41bf">00020</a>     SDL_Surface* <a class="code" href="struct_s_d_l_j_e_u.html#a9e1d99c113ed207736804495255d41bf">pion</a>;
<a name="l00021"></a><a class="code" href="struct_s_d_l_j_e_u.html#a02bd9303c0481773897fa37f2d73100e">00021</a>     SDL_Surface* <a class="code" href="struct_s_d_l_j_e_u.html#a02bd9303c0481773897fa37f2d73100e">de</a>;
<a name="l00022"></a><a class="code" href="struct_s_d_l_j_e_u.html#a273a48a31bc7be026063bf1aaaa26eb6">00022</a>     SDL_Surface* <a class="code" href="struct_s_d_l_j_e_u.html#a273a48a31bc7be026063bf1aaaa26eb6">ecran</a>;
<a name="l00023"></a><a class="code" href="struct_s_d_l_j_e_u.html#a3229df4a6c9d24fd10a2eeb3c303b172">00023</a>     SDL_Surface* <a class="code" href="struct_s_d_l_j_e_u.html#a3229df4a6c9d24fd10a2eeb3c303b172">regle</a>;
<a name="l00024"></a>00024 } <a class="code" href="struct_s_d_l_j_e_u.html">SDLJEU</a>;
<a name="l00025"></a>00025 
<a name="l00030"></a>00030     <span class="keywordtype">int</span> <a class="code" href="_s_d_l_8c.html#afd336a321cb28ea60f581fa235286f31" title="affiche_plateau procedure SDL qui permet l&#39;affichage du tableau avec l&#39;image de fond">affiche_plateau</a> (SDL_Surface *ecran, <a class="code" href="struct_p_l_a_t_e_a_u.html" title="Module du plateau de jeu.">PLATEAU</a> *plateau);
<a name="l00031"></a>00031 
<a name="l00036"></a>00036     <span class="keywordtype">void</span> <a class="code" href="_s_d_l_8h.html#a1bba866bef65d20c6d98bfa8e454b6cf" title="boucle_evenement procedure SDL qui contient la boucle d&#39;évenement">boucle_evenement</a> (SDL_Surface *ecran, <a class="code" href="struct_p_l_a_t_e_a_u.html" title="Module du plateau de jeu.">PLATEAU</a> *plateau);
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    <li class="footer">Généré le Mardi Mai 14 2013 08:10:34 pour FACOPOLY par
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